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Suit up simple desktops
Suit up simple desktops





suit up simple desktops

limit what should be forwarded to the device. In particular, the user's preferences and location may. We argue that the "last hop" - from the network to the output device & has unique properties, owing to the mobile nature of these devices, and as such demands special consideration. Additionally, in order to generate a satisfactory user experience good usability must be combined with aesthetical factors.Įvents injected by publishers into a publish/subscribe system may reach users through a variety of devices: a stationary desktop, a laptop, or a mobile phone. Issues that have to be treated in all designs include the requirement of one- handed interaction and that, even for minimal functionality, to find a general solution with regard to layout and button-to- function mapping is hardly possible. Thus, developers of similar projects have to put major efforts into minimizing the delay between button activation and feedback and to make location and identification of controls and their function as simple and quick as possible.

suit up simple desktops

We provide a significant set of guidelines and lessons learned that emerged from our experiences and those studies. We report on two studies we undertook with these implementations with a user group randomly sampled at a shopping mall. On top of that, several prototypes of wearable accessories and clothing and implemented various application scenarios. To be able to perform user studies, we built a generic platform for attaching, e.g., capacitive sensors of different types. In this paper, we concentrate on usability and applicability issues concerned with capacitive touch input on clothing. For a variety of applications, it can be seen as potential future direction of mobile user interfaces. Wearable computing and smart clothing have attracted a lot of attention in the last years. Thus, we see that Virtual Proxemics Model aligns with wearer’s experience of data control that may be suitable for the design of automated data access control mechanisms. Likewise, when her intimate relations accessed the same data space, she enjoyed the experience. We describe an experience with a wearable system, called ‘The Cat in the Map.’ In this system, when strangers accessed the wearer’s Intimate data space, she became uncomfortable, consistent with the model.

suit up simple desktops

This model is important for wearable technology design due to the design characteristics of wearables such as: attention-free, invisibility, closeness to the body, sensory linked, controllability and always-on that may compromise a wearer’s ability to adequately control data either coming to them or being sent. In Virtual Proxemics the degree of data control defines different levels of data spaces personal closeness including: Intimate, Personal, Social and Public in the same way Hall’s proxemics defines these for physical distance from a person. We present a Virtual Proxemics Model inspired by Hall’s Proxemics Theory targeting wearable technology design and use. Thus, we see that Virtual Proxe-mics Model aligns with wearer's experience of data control that may be suitable for the design of automated data access control mechanisms. We describe an experience with a wearable system, called 'The Cat in the Map.' In this system, when strangers accessed the wearer's Intimate data space, she became uncomfortable, consistent with the model. This model is important for wearable technology design due to the design characteristics of wearables such as: attention-free, invisibility, closeness to the body, sensory linked, con-trollability and always-on that may compromise a wearer's ability to adequately control data either coming to them or being sent. In Virtual Proxemics the degree of data control defines different levels of data spaces personal closeness including: Intimate, Personal, Social and Public in the same way Hall's proxe-mics defines these for physical distance from a person. We present a Virtual Proxemics Model inspired by Hall's Proxemics Theory targeting wearable technology design and use.







Suit up simple desktops